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1. FIRESALE 3x Jumpfreighter characters in training - in Character Bazaar [original thread]
transfer done, thanks everyone - enjoy
- by NECRO MERC - at 2013.05.13 22:44:00
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2. FIRESALE 3x Jumpfreighter characters in training - in Character Bazaar [original thread]
bump
- by NECRO MERC - at 2013.05.12 13:56:00
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3. FIRESALE 3x Jumpfreighter characters in training - in Character Bazaar [original thread]
bump They are each 44 days away from having Freighter 4 and Jump Freighter 4 at which point they would be worth 6b on here easily.
- by NECRO MERC - at 2013.05.11 11:23:00
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4. FIRESALE 3x Jumpfreighter characters in training - in Character Bazaar [original thread]
http://eveboard.com/pilot/Jamal_Bubbatunday http://eveboard.com/pilot/Mr_Space_Trucker http://eveboard.com/pilot/Mrs_Wheeler They basically have MAX navigation related to JF. Just need the spaceship command skills injecting and training, ...
- by NECRO MERC - at 2013.05.10 21:06:00
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5. T1 Cruiser BPO Firesale - in Sell Orders [original thread]
sold
- by NECRO MERC - at 2013.05.10 20:43:00
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6. T1 Cruiser BPO Firesale - in Sell Orders [original thread]
Thorax BPO - ME14 PE0 - 80m Caracal BPO - ME14 PE0 - 80m Blackbird BPO - ME28 PE0 - 80m Or all 3 for 220m (like 25m less than market price for all 3)
- by NECRO MERC - at 2013.05.10 20:28:00
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7. WTB 80m + SP Combat Specialized character - in Character Bazaar [original thread]
Not quite 80m SP. But more or less what you're looking for imo. http://eveboard.com/pilot/necro%20merc Gallente BS in 14 days
- by NECRO MERC - at 2013.05.10 18:28:00
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8. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Definitely some sort of anchorable cyno jammer. Maybe that produces a bubble and prevents warping and or cynos inside.
- by NECRO MERC - at 2013.04.10 20:35:00
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9. FREE 30 DAY PLEX (no isk required) - in Sell Orders [original thread]
Done, good luck!
- by NECRO MERC - at 2013.04.03 20:54:00
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10. [WTS] 10.8m SP Tengu Pilot (all subs 5, near-perfect) - in Character Bazaar [original thread]
6b
- by Necro Merc - at 2013.03.18 20:05:00
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11. Capital V3 - in Test Server Feedback [original thread]
I was hoping they'd give the Aeon a facelift.. I see some bolt-ons for the Errrrrbus. No Levi picks though, has it's beak been chopped off at last?
- by Necro Merc - at 2013.03.17 04:17:00
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12. How about more GMs? - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Except GM's (unlike ISD if i recall), require salaries. salaries that have to come from somewhere. salaries that will come from DEV salaries, or production investments. Whether they are paid or not, they are in-game a...
- by Necro Merc - at 2013.03.17 04:08:00
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13. Redesigned killmail mechanics - in Player Features and Ideas Discussion [original thread]
Pan Dora wrote: sabre906 wrote: No. It needs to go in the opposite direction. KMs should only show the person dealing the final blow. Everyone has like a 99% kill ratio these days. Nobody's impressed other than yourself. It's an utter joke...
- by Necro Merc - at 2013.03.17 04:01:00
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14. Redesigned killmail mechanics - in Player Features and Ideas Discussion [original thread]
sabre906 wrote: No. It needs to go in the opposite direction. KMs should only show the person dealing the final blow. Everyone has like a 99% kill ratio these days. Nobody's impressed other than yourself. It's an utter joke. I definitely ...
- by Necro Merc - at 2013.03.16 21:35:00
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15. Redesigned killmail mechanics - in Player Features and Ideas Discussion [original thread]
As it currently stands if you jump out of system you are no longer recorded on the mail if the target dies. I.e. a freighter on a gate, you brawl it into half structure and he jumps to the other side and your friends finish him off. You won't be ...
- by Necro Merc - at 2013.03.16 20:41:00
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16. Redesigned killmail mechanics - in Player Features and Ideas Discussion [original thread]
Yeah that's a good question. Because you could say "only people in system" But then it excludes dictors that jump through gates after bubbling, or scouts for example which could even be in a different region.
- by Necro Merc - at 2013.03.16 20:16:00
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17. How about more GMs? - in Player Features and Ideas Discussion [original thread]
DataRunner Attor wrote: So basically you want more GMs so you can cycle through them till you get the answer you like....Correct? Did you really just write that? /edit Yes you did.. No that's not what this thread is about.
- by Necro Merc - at 2013.03.16 19:35:00
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18. Redesigned killmail mechanics - in Player Features and Ideas Discussion [original thread]
So how about this. Killmails are a way of saying "I was there" I'm just going to outline the idea, it's not perfect but it's an idea I think would be beneficial to the game. Killmails no longer give an exclusive list of aggressed pilots. Inste...
- by Necro Merc - at 2013.03.16 19:33:00
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19. How about more GMs? - in Player Features and Ideas Discussion [original thread]
I have an idea. Hire more GMs so you don't have to wait a week for a reply from a petition. I got a 1month GTC reward for a buddy account that got activated. I forgot that you have to enable "auto redeem" on the rewards and it just sat there an...
- by Necro Merc - at 2013.03.16 19:15:00
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20. How about more GMs? - in Player Features and Ideas Discussion [original thread]
And the hilarious thing is, to discuss this with someone at actual CCP, I have to open a petition.
- by Necro Merc - at 2013.03.16 19:15:00
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